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Command conquer generals zero hour mod unused content
Command conquer generals zero hour mod unused content








command conquer generals zero hour mod unused content
  1. Command conquer generals zero hour mod unused content upgrade#
  2. Command conquer generals zero hour mod unused content full#
  3. Command conquer generals zero hour mod unused content mods#

Then again, it's pretty common for people to try to justify the bad guys as the good guys no matter how many mental leaps of logic they must do. There's a reason why you will be cheering for Redmond Boyle dropping an airstrike on your character by the end of it. the Forgotten barracks structure in the mod? The habitat modules that GDI provided to them not knowing if mutants would even be able to find them) and has you spent all but one mission of the mod focused on needless mass slaughter of GDI soldiers.

Command conquer generals zero hour mod unused content mods#

And at that point, GDI was more concerned with saving the world while not having to deal with all of the Biggest Fundie Army Faction in the world shooting them - only a part of it.Īnd let's not forget how hypocritical that propaganda is - Killian goes from praising Tiberium as a gift to cursing the fact that Nod, in wars they started, were driven into Red Zones of their own making before going back to praising Tiberium as the wundermaterial and future of mankind.įFS, mods like "The Forgotten" outright ignore all of Nod's evildoings to mutantkind other than a token mention of being used as cannon fodder and experiments in favor of focusing on railing against GDI for outright manufactured slights that are in utter defiance of the canonical GDI response to mutantkind (read: GDI did all they could for the mutants despite said mutants self-imposed exile.

command conquer generals zero hour mod unused content

Command conquer generals zero hour mod unused content full#

Tiberium Wars to T_T, again GDI apparently wiped most of Nod off the map, it's just that thanks to Kane detonating Liquid Tiberium at Temple Prime the crystal mutated so GDI had its hands full keeping the world from wholly dying off and Kane was forced to go to GDI because even in such a state that should have been Nod's (pyrrhic) victory conditions, GDI was still the only organization capable of actually building something like the TCN.

command conquer generals zero hour mod unused content

Tib Sun to Tib Wars, GDI was busy with saving the world from being just a year away from complete Tibeirum extiction and the fact that there were as many blue zones as there were is a testament to GDI's efforts - and GDI had not even apparently gone full-on with focusing on ecology rather than Nod! Tib Dawn -> Tib Sun, GDI probably got caught trying to stop nations from collapsing thanks to Tiberium but had also mostly castrated Nod via agents placed in like Hassan, and even then it seemed like GDI was steadily grinding Nod down before Kane returned. To be fair, as I recall GDI tried, Nod just either goes underground (literally) or GDI has other things to deal with. The Mammoth Tank was great because it was easy to get and could just be sent rolling across the map, but its Tier 3 Nod equivalent had to be built, and then had to wait on construction of four other vehicles just to turn it into something that was still more fragile and less fun to play with than the Mammoth.

Command conquer generals zero hour mod unused content upgrade#

Speaking of walkers, on a gameplay note I found the Avatar's upgrade process in C&C3 inefficient and tedious. In a meta sense it would have made it even easier to continue the franchise in future games, with other planets in the solar system becoming battlegrounds in a struggle against the Scrin's reinforcement fleet and whatever Nod managed to get into space via their captured Threshold. Would've been even easier if they'd put less effort into making combat walkers viable (sorry Steel Talons) and building a new class of battleships in the 21st century.

command conquer generals zero hour mod unused content

GDI should've been investing way more effort into space colonization to get off the increasing hellhole that Earth had become. The Philadelphia proves that long-term space habitation is achievable, the Ion Cannon network proves that large-scale orbital launch (and/or construction) is feasible, and Tiberium offers a form of efficient resource gathering.










Command conquer generals zero hour mod unused content